ikona grafika pioroGraphic Design   ikona grafika multimediaMultimedia   ikona grafika gryGames and Virtual Reality Design

ikona grafika uxUX Design Usability Design

The design of the curriculum at the Graphic design major at WSTI takes into account the recommendations of the Ministry of Science and Higher Education and meets the accreditation criteria regarding program requirements for art majors. Artistic objects represent over 70% of the hours of classes and no more than 30% are non-artistic objects.

Emphasis on practical training curriculum is a priority of the GRAPHIC DESIGN major. Lectures are on average no more than 30% of the hours of classes and more than 70% of the time learning are practical classes. The dominance of non-lecture classes for each semester, as well as the organization of the mandatory internship and plein air drawing, promote the artistic development of individual creative abilities.

Plein air drawings

Besides internship, students participate in a mandatory series of complementary artistic education in general art. Plein air drawing organized in the form of creative workshops, intensify the process of acquiring the experience of creative workshops and shaping the creative individuality of students.

Plein air drawing is carried out after the first year of studies (during the summer – between the second and third semester of studies)

Internships

During the studies students take part in mandatory vocational practice, which is organized by the Institute in such companies and institutions, such as graphic design studios, photographic studios, film studios, advertising agencies and studios, marketing departments of large enterprises, promotion departments of local governments, digital printing and offset printing plants, publishing houses, Internet companies, cultural institutions - galleries, cultural centers, etc. During the internship, the student has the opportunity to learn the occupation.

The internship is done after the first, second and third years of study (during the summer between the second and the third semester; between the fourth and the fifth semester; between the sixth and the seventh semester).

 

No.

SUBJECT

TIMETABLE

YEAR 1

YEAR 2

YEAR 3

YEAR 4

sem
I

sem
II

sem
III

sem
IV

sem
V

sem
VI

sem
VII

I. Compulsory General Education

1

Western Language

a_kulka.gif

a_kulka.gif

a_kulka.gif

a_kulka.gif

 

 

 

2

Introduction to Information Technology

a_kulka.gif

 

 

 

 

 

 

3

Physical Education

a_kulka.gif

a_kulka.gif

 

 

 

 

 

4

History of Design

 

 

 

 

a_kulka.gif

a_kulka.gif

 

5

Occupational Health and Safety

a_kulka.gif

           

II. Compulsory Basic Education

1

History and Theory of Art

a_kulka.gif

a_kulka.gif 

 

 

 

 

 

2

History of Graphics

 

 

 

 

a_kulka.gif

 

 

3

Philosophy and Aesthetics

 

 

 

 

 

 

a_kulka.gif

4

Sociology of Art

 

 

 

 

 

 

 a_kulka.gif

5

Copyright

 

a_kulka.gif

 

 

 

 

 

6

Composition

a_kulka.gif

 

 

 

 

 

 

7

Drawing

a_kulka.gif

 

 

 

 

 

 

8

Painting

a_kulka.gif

 

 

 

 

 

 

9

Photography

 

a_kulka.gif

a_kulka.gif

 

 

 

 

10

Psychophysiology of Vision

 

a_kulka.gif

 

 

 

 

 

III. Compulsory Degree Course Education

1

Technology and Materials Science

a_kulka.gif

 

 

 

 

 

 

2

Introduction to Graphic Technologies

 

 

a_kulka.gif

a_kulka.gif

 

 

 

3

Methodology of Graphic Design

 

 

 

 

a_kulka.gif

 

 

4

Lettering and Typography

 

a_kulka.gif

a_kulka.gif

 

 

 

 

5

Introduction to Functional Graphics

 

 

a_kulka.gif

a_kulka.gif

 

 

 

 6

Image and Audio Registration

 

 

 

a_kulka.gif

a_kulka.gif

 

 

7

Introduction to Animation and Interaction

 

a_kulka.gif

 

 

 

 

 

8

Business Studies

        a_kulka.gif    

IV. Uzupełniające kształcenie ogólnoplastyczne i kierunkowe

1

Raster Graphics

a_kulka.gif

 

 

 

 

 

 

2

Vector Graphics

 

 a_kulka.gif

 

 

 

 

 

3

Typography and Prepress

a_kulka.gif

 

 

 

 

 

 

4

Animation and Interaction

 

 

a_kulka.gif

a_kulka.gif 

 

 

 

5

Editing and Video Effects

 

 

 

 

a_kulka.gif

 

 

6

Introduction to Programming

 

a_kulka.gif

 

 

 

 

 

7

Functional Drawing

 

a_kulka.gif

a_kulka.gif

 

 

 

 

8

Websites Design

 

 

a_kulka.gif

a_kulka.gif

 

 

 

9

Functional Photography

 

 

 

a_kulka.gif

a_kulka.gif

 

 

10

Editorial Graphics

 

 

 

 

a_kulka.gif

 

 

11

Introduction to Marketing and Marketing Communication

 

 

a_kulka.gif

a_kulka.gif

 

 

 

12

Visual Identification

 

 

 

a_kulka.gif

a_kulka.gif

 

 

13

Moving Image Design

 

 

 

 

a_kulka.gif

 

 

14

CAD Virtual Reality

 

 

 

 

 

a_kulka.gif

 

15

Practice

 

a_kulka.gif

 

a_kulka.gif

 

a_kulka.gif

 

16

Open Air

 

a_kulka.gif

 

 

 

 

 

V. Optional Subjects

Specialisation – Graphic Design

1

Publications Design (SD)

 

 

 

 

a_kulka.gif

a_kulka.gif

 

2

Marketing Design (SD)

 

 

 

 

 

a_kulka.gif

a_kulka.gif 

3

Internet Service Design (SD)

 

 

 

 

 

a_kulka.gif

a_kulka.gif

4

Commercial Photography (SD)

 

 

 

 

 

a_kulka.gif

a_kulka.gif

5

Digital Graphics (SD)

 

 

 

 

a_kulka.gif

a_kulka.gif

a_kulka.gif

6

Printing Techniques

 

 

 

 

a_kulka.gif

 

 

7

DTP and Technical Editing

 

 

 

 

a_kulka.gif

 

 

8

2D Computer-Aided Design

 

 

 

 

 

a_kulka.gif

a_kulka.gif

VI. Optional Subjects

Specialisation – Multimedia

1

Animation (SD)

 

 

 

 

 

a_kulka.gif

a_kulka.gif

 2

Video Editing (SD)

 

 

 

 

 

a_kulka.gif 

a_kulka.gif

3

3D Modelling and Animation (SD)

 

 

 

 

a_kulka.gif

a_kulka.gif

a_kulka.gif

4

Multimedia Websites (SD)

 

 

 

 

a_kulka.gif

a_kulka.gif

 

5

Screenwriting and Storyboarding

 

 

 

 

a_kulka.gif

a_kulka.gif

 

6

Sound Editing

 

 

 

 

a_kulka.gif

a_kulka.gif

 

7

Digital Special Effects

 

 

 

 

 

a_kulka.gif

a_kulka.gif

VII. Optional Subjects

Specialisation – Games and Virtual Reality Design

1

3D Modelling (SD)

 

 

 

 

a_kulka.gif

a_kulka.gif

a_kulka.gif

2

Concept Art – Characters and Setting

 

 

 

 

 

a_kulka.gif

a_kulka.gif

3

2D and 3D Animation (SD)

 

 

 

 

 

a_kulka.gif

a_kulka.gif

4

GUI Interface Design (SD)

 

 

 

 

a_kulka.gif

a_kulka.gif

 

5

Processing and Programming

 

 

 

 

a_kulka.gif

a_kulka.gif

 

6

Location Design (SD)

 

 

 

 

 

 

a_kulka.gif

7

Sound Effects

 

 

 

 

 

a_kulka.gif

 

8

Game Engines and Artificial Intelligence (SD)

 

 

 

 

 

a_kulka.gif

a_kulka.gif

9

Introduction to Cinematic Imagery in 3D Games

 

 

 

 

a_kulka.gif

 

 

10

Concept Creation and Screenplay Design

 

 

 

 

 

a_kulka.gif

 

VII. Optional Subjects

Specialisation – UX Design Usability Design

1

Website Positioning

       

a_kulka.gif

a_kulka.gif

a_kulka.gif

2

Usability Engineering and UX Design Tools

       

a_kulka.gif

a_kulka.gif

 
3

Information Architecture

         

a_kulka.gif

a_kulka.gif

4

Web Analytics

         

a_kulka.gif

a_kulka.gif

5

Copywriting

       

a_kulka.gif

a_kulka.gif

 
6

Specialisation Project

       

a_kulka.gif

a_kulka.gif

 
7

Marketing Management in Social Media

         

a_kulka.gif

a_kulka.gif

VIII. Additional Classes

1

Graduate Seminar

 

 

 

 

 

a_kulka.gif 

a_kulka.gif

2

Thesis Defence and Preparation

 

 

 

 

 

 

a_kulka.gif

Intership

The internship lasts 960 hours and takes place after the second, third and fourth year. Each student receives 8 ECTS points per semester for completing the internship.